Page 10 - EdSource Issue No02
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Cover Story
10 10 Education Technology
Why advocate for intelligent learning games as a game changer in
education in Africa In a few years, we hope that
every mall will have ATMs or vending
•Focus on 21st century skills, content, knowledge and expertise machines for schools where learners
• Build understanding across and among academic subjects as well as 21st can visit and download education
century interdisciplinary themes with minimum teacher intervention.
• Emphasize deep understanding rather than shallow knowledge The materials must remain an
• Empowers students to own their learning adventure for them to gain the
• Engage students with the real-world data, tools, and experts they will interest of learners at all levels.
encounter in college, on the job, and in life-students learn best when
actively engaged in solving meaningful problems We are looking forward to a
• Allow for multiple measures of mastery generation that is self-driven, risk-
• Support a balance of assessments, including high-quality standardized taking, has persistence, social skills,
testing along with effective classroom formative and summative and a powerful sense of flow. All this
assessments is possible with an education that
• Emphasize useful feedback on student performance that is embedded helps “discover, learn and excel” and
into everyday learning keeping in mind that learning must
• Require a balance of technology-enhanced, formative, and summative always be fun and adventurous.
assessments that measure student mastery of 21st century skills
• Enable development of portfolios for student work that demonstrate Finally, in the words of the great
mastery of 21st century skills to educators and prospective employers educationalist, Ignatia Estrada, “If a
• Enable a balanced portfolio of measures to assess the educational child can’t learn the way we teach,
system’s effectiveness at reaching high levels of student competency maybe we should teach them the
in 21st century skills way they learn.”
• It is affordable in the long run and cost effective
Mariesandra Sagina is the CEO,
It is important to note that just like the phone has revolutionized banking, Educational Games Publishers
through M-Pesa in Kenya, intelligent learning games will revolutionize Association of Kenya
learning in Kenya and Africa if we all work as a team.
EdSource Quarterly | Oct-Dec l 2021
Madison Group madisongroup_ke Madison Group Kenya madisongroup_ke Madison Group Kenya