Page 8 - EdSource Issue No02
P. 8
Cover Story
8 Cover StoryEducation Technology
8 Cover Story
IMPROVING QUALITY
BASIC EDUCATION
THROUGH DIGITAL
INTELLIGENT
LEARNING
GAMES
MARIESANDRA SAGINA
Within the past two decades,
the proliferation of technology of learners using educational We have intelligent learning
has changed the face of both games suggests significant games currently driving the
Kenyan education and Kenyan importance of providing 3Rs; Reading, Writing and
workplaces. The ability to children with access to Arithmetic in class and at home.
effectively use a computer and computers to enable them to Learning game companies such
a smart phone has become learn adequate computer skills as d-school World of Learning
as fundamental to a person’s and enhance their educational have revolutionized education
academic and occupational experience (Trotter, 1998). As in Kenya. The learning games
success as reading, writing computers become a staple have transformed learning
and arithmetic. These rapid in each home, the number of and teaching of mathematics,
changes in technology have homes with digital devices reading, Science, character
also put the current learning has significantly increased in development and critical
and teaching system under the last 5 years with children, thinking lessons into
huge pressure to adapt. between the age of 2-18, adventures for all learners!
having access to them. In each of the class-based
The stellar performance programs, students are invited
EdSource Quarterly | Oct-Dec l 2021